An Educator, a mom and a female.
As starting my new initiative with Dalton, I'm retiring this website and will migrate all its content to a new site - Alignment Edu. Please update your bookmarks and visit our new online home. We will share our passion of AI in Education, Learning Technologies and MakerEd on the new site with accessible resources.
The current site will remain accessible until 31 January 2025, after which it will be shut down. I appreciate your understanding during this transition.
Thank you for your continued support!
Kind regards,
Cora Yang
Metaverse in Education
PYP Y6 🌍 Create Metaverse World
Virtual Reality is definitely a great tool for students to explore differently. This project lasted for 6 weeks. Students used Meta Quest 2 to experience underwater adventures and created their own biomes on CoSpaces.
By the end of this unit, students used Meta Quest 2 to see everyone's creature in the metaverse and discuss their thoughts.
This project is designed purposefully by educating peers via their created learning content, which matches SDGs 4 Quality Education.
Click For CoSpace Teaching Resources 👇🏽
MYP Y9 💞 Build Empathy Through VR
A wealth of research has uncovered how virtual reality can serve to help encourage greater empathy between individuals - instead of imagining someone's life, VR could offer immersive experiences for learners and increase their emotional empathy.
Coming from this background information, Y9 I&S teachers and I started introducing VR in the Y9 Poverty unit. The VR activity helps students understand people who are in the struggle with poverty, their daily living conditions, and the issues they are facing.
To avoid the overload of information, we have selected VR mini-documentaries for students, along with working sheets.
Those working sheets could help students receive information more precisely.
Y9 I&S VR Experience in Poverty
I divided the whole class into four groups and set up the documentary booths. Each booth had 6-7 students watch the assigned documentary and finished the worksheet. The reason for different booths set up is to ensure that students are on track meanwhile connect the activity tightly with the learning context.
MYP Y8 🚌 Virtual Tours in Classrooms
This project started back when COVID-19 hit the world. We went online learning, came back to in-person learning, and back to online again... Everyone was struggling with the change - but one thing was for sure, teachers still wanted to bring fun to the class.
As the field trips became impossible, I came up with the idea of having virtual field trips. Traveling all around Hong Kong to visit all the religious places that students learn during the lesson time.
At the very beginning of the Virtual Reality journey at RCHK, we started in Y8 I&S classes, with outdated Xiaomi phones and headsets. After a few rounds, I saw the potential of VR - that's how the whole story started.
MYP 🗣 VR and Language Learning
Introducing VR to Chinese lessons was the idea after a discussion between myself and the Head of the Chinese Department. Most Chinese educators are keen to bring fun, engaging, and interesting activities into their classes - especially sometimes it can offer students various opportunities to apply their language knowledge.
To make the activity more engaging, I divided the lesson into three parts:
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Have Immersive Conversations on Mondly;
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Watching a Virtual 360 Shopping Mall Tour;
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Answer Qs in Chinese on Flip Based on Provided Activities.
The whole dynamic of this integration was great - combining VR and video reflection together.
Next step for us - film virtual 360 scenarios in Chinese and use those videos as learning materials for younger students!
MYP 🤾🏻♀️ Make Sports Dynamic in PHE
There are quite a few applications on Metaverse Quest 2 platform that are related to sports. I bet that a lot of people are using them as options for exercise at home (especially during the pandemic). However, I saw the opportunities of using Virtual Reality in PE lessons.
Most people think that PE lessons are designed for students to stay away from screens and do unplugged activities. That's true - PE is one of the few opportunities for students in the school to get some exercise.
But using VR in PE is not only about fancy technologies - it's more like using technologies to teach students skills.
We used Climb 2 and guided TaiChi in PE lessons.
The result was amazing - students learned techniques from the engaging activities that VR provided.
PYP&MYP 🎨 Creative Art-VR Integration
When it comes to VR, of course, one subject we can't miss out on is Visual Art.
Virtual Trips to Switzerland and Germany for museums and collaborations on 3D painting are projects we have done so far.
Those kinds of activities are suitable for both Upper Primary and Secondary students. It offers them more opportunities and varieties of tools to understand the concepts of art as well as creating art works in different forms.
Y12 Virtual Trips to Museum Instructions